BeyBlade!!!!
Rules













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                                           The Rules                                
















1.All Battles must be played in "BEYSTADIUM"
BEYSTADIUM must not be on an elevated surfaces.
 
2. All Bey-Blade Battles must be played after the signal 3,2,1   LET RIP!!!!!!!!
 
3.Only 1 launch per battle--battle ends when one top stops spinning.
 
4.If one player touches opponent during his launch of top,player loses 1 point.
 
5.Player scores 1 point if opponet does not launch his/her bey-blade in to the Stadium on time.
 
6.If player's bey-blade enters in to one of the three penalty pockets any time bey-blades are in play opponet scores 2 points.(2 points per round)
 
7.Player scores 1 point if opponet's top stops spinning.
 
8.If a player touches Bey Stadium opponet scores 3 points---Battle immediately over.
 
9.Compete as many times it takes for one player to score 7 points.
 
                     THERE MUST BE A JUDGE                   
 
 
















Want to know some strategies?
 
1.Dragoon Storm(Dragon Spirt)Reverse Launch=Opponet must launch his/her Bey-Blade with his/her opposite hand.
 
2.Draciel(Turtle Spirit)Delay Launch=Launch your top 5 seconds after he/she launches his/her top.(YOU CAN ONLY DO THIS ONCE PER GAME)
 
3.Dranzer(Phoenix Spirit)Power Launch=Player can use a deluxe launcher but opponet has to use the normal launcher.
 
4.Driger(White tiger spirit)Custom Launch=Opponet cannot use a custom bey-blade.His/her top must come straight out of the box.
 
5.Galman(Monkey Spirit)Side winder launch=When launching turn blade side ways.Launch right after your opponent but aim at his/her blade.(Don't use this move a lot because you could loose very easy.)I suggest only experienced beybladers use this move.
 
            Want to share your strategies?Email me at noremacp11@hotmail.com and we might put it on our web site.